![]() The game’s canonical reality urges players to just time-warp back and start over from the beginning in stride, perhaps with certain new mech pilots or units unlocked. That means that some civilian casualties, important structures destroyed, or non-critical mission goals failed are surmountable, but critical failure or total civilian loss is always closer than it seems. Losing in Into the Breach will inevitably occur at scale in those first few games, on the micro and macro level. Related: The Messenger Review: A Blissful Retro Platformer The “breach” described in the title is actually time and space, and the intention of the team is to figure out a successful way to prevent the insectoid Vek from succeeding in their mission, with battles taking place on four different islands with unique environmental conditions. Taking the role of a time-traveling trio of mech pilots, players are placed into a sequence of square 8x8 grids, upon which the villainous Vek continue their onslaught of earth’s cities and defenses. ![]() In shorthand terms, Into The Breach is a kind of take on the war tactics of Nintendo’s long-running Advance Wars and Fire Emblem franchises, but concentrated on the concept of losing the battle to win the war.
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